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THE LAWS OF RUGBY

Scoring :

 

There are four ways to score points in Rugby :

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- Try - 5 points - is scored when a player touches the ball on the ground over the opposition's goal line. For a Try to be awarded, the player has to hold the ball when it touches the ground. If the ball slips from his hand and he can not ground the ball properly, there is no Try.

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- Conversion - 2 points - after each Try, the team scoring is allowed a free kick between the posts. The ball has to pass in between the two vertical goal posts and above the crossbar. The place of the kick is lined with where the ball touched the ground on the Try.

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- A Penalty Try - 7 points (Try + Conversion) - can be awarded to a team if a player would have scored but was prevented from doing so by foul play.

 

- Drop Goal - 3 points - at any time during play, a player can drop the ball on the ground and kick it in between the posts and over the crossbar of the opposite team.

 

- Penalty - 3 points - when a team commits an infringement on the rules, the opposite team has the choice to kick the goal in between the posts to score. The kick will be placed where the infringement occurred.

 

Formations :

- Line Out - when the ball goes into touch (off the field on the side) the play has to restart with a Line Out.

The Forwards assemble in two lines, one metre apart. The Hooker throws the ball down the corridor between the two lines and the player who successfully catches the ball can either keep it and set up a maul or pass it on.

In order to get the high throws in the Line Out, the catcher is lifted by their teammates whilst jumping to catch the ball. The opposition cannot touch a catcher whilst he’s in the air, and holding, shoving or levering are all offences punishable by a penalty kick.

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- Scrum - when a forward pass happens or when the ball is fumbled forward by a player, the play has to be reset with a Scrum. 

The Forwards assemble in three rows of 3-3-2, crouch down and bind with the opposite team front row, the Scrum-Half introduces the ball in the middle of the scrum and each team has to push forward in a straight line while pushing the ball backward with their feet for the Scrum-Half to pick up. The ball can't be picked up by hands as long as it's under the scrum.

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- Ruck - When a player is tackled, players from the opposite team can try to get possession of the ball, while the team of the tackled player can try and retain it. 

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- Maul - 

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- Forward Pass - every time the ball travels forward when it leaves a player's hand, it is considered a forward pass.

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Cards : 

- A red card will send a player off the game and will not allow him to play in the next match.

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- A yellow card will send a player off the game to the "sin bin" for 10 minutes.

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- An orange card is a yellow card that is going to be reviewed to see if it warrants to be upgraded to a red during the 10 minutes that the player is off the field.

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Touch - 

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Tackle - 

Positions - 

Forwards

Backs

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Replacements - 

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